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"Playing together with your family is really a primary target. "One of the things we look at philosophically when we're doing this is, Disney should make the games that I want to play with my kids," Blackburn says.
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In the adult game, there's a new skill tree that lets you upgrade your moves and deepen combat. In the game for kids, you can button-mash your way through crowds of enemies. In a sense, Disney Infinity 2.0 is two games, overlaid. It's simple and it's fun and who cares what the rope you can't see is attached to? All they have to do is press a button and they're slinging. Players won't have to worry about attaching to buildings as they swing above New York. Avalanche was smart to discard some of the physics behind Spidey's locomotion. This time, it's taught."Īt E3 this week, we went hands-on with Spider-Man in an early Xbox 360 build of Disney Infinity 2.0. "Last time it was kind of like, 'God, it is really cool!' And we just kind of threw it in, and we didn't teach it well enough. To solve this, Avalanche created an "intro system" that contains about two hours of structured content, all designed to explain everything players can do. What do I build, and how do I build, and maybe give me some ideas on some of this stuff." But the other part - let's say I did want to build. One is we made these Toy Box games, which are structured gameplay experiences inside the Toy Box, so now all your characters can be a part of that. Now what do I do?,'" says Avalanche General Manager John Blackburn. "Last year, a lot of people got into the Toy Box and were like, 'OK, this is cool. Combined with the game's 20 new logic toys that control everything from treasure chests with money that creates an economy, to the times that stores open and close, and these tools can turn anyone interested into a developer. The same goes for castles, racetracks, platforming tools and more. It presents players with optional creator tools that produce objects like randomly generated, multi-tiered tree houses. Disney Infinity 2.0 doesn't just let players place buildings and cobble together simple machines. That data was a surprise to the developers, and it explains why Avalanche is planning a robust upgrade to the Toy Box mode. Our BI data is actually that 60 percent of our players' time is spent inside of the Toy Box mode." "We're always listening to what's happening inside of Infinity and how people are playing it. "One thing is our data," Executive Producer John Vignocchi says. But in at least one area, Disney Infinity 2.0 will offer a potentially massive upgrade to Avalanche’s opening salvo. Like any follow-up, the game is an expansion of the first, adding bigger worlds, new moves and new platforms, and new characters like Black Widow, Captain America and Iron Man. The title may be a mouthful, but it’s entirely accurate. Later this year, they'll release Disney Infinity 2.0 Edition: Marvel Super Heroes, the platform's first major upgrade. In April, Avalanche and Disney confirmed those suspicions. If Infinity really is a platform, that implies that there is more to come.
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Disney Infinity is the platform that ties each group together, through virtual Play Sets themed for Cars and Monsters University and more, as well as the Toy Box, a tabula where players are free to roam aimlessly or build and share their own worlds with Infinity's creation tools. The Nightmare Before Christmas? Here's Jack Skellington. The Incredibles? They've got you covered, too. Into Pirates of the Caribbean? They've got toys for that. Pulling from Disney empire's vast well of intellectual property, Avalanche and Disney saw the toys in groups.
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Disney Infinity has always been an ambitious project.Īvalanche Software and Disney Interactive weren't the first developer-publisher duo to pair real-world action figures with video games, but when they got on board, they took a different approach to the genre that Toys for Bob and Activision started with Skylanders.